Overview
Straight Pool, also known as 14.1 Continuous, is a call shot game using 15 numbered balls and one cue ball.
- The objective is to reach a predetermined number of points (typically 150) by pocketing called balls.
- Each legally pocketed ball scores 1 point.
- Players must call both the ball and the pocket before each shot.
- The game is "continuous" because after 14 balls are pocketed, they are re-racked and play continues.
Game Setup
- Use all 15 numbered balls (1-15) and one cue ball.
- Balls are racked in a triangle at the foot of the table.
- There is no pattern for ball placement.
- Players lag to determine who breaks first.
Opening Break
The breaking player must call a ball and pocket for the break shot.
- If the called ball is not pocketed, it becomes the opponent's turn.
- If the called ball is pocketed, the breaking player continues shooting.
- The cue ball must first strike the rack of balls.
- To be legal, either a ball must be pocketed or at least two object balls must contact a rail after the cue ball strikes the rack.
- If the break is illegal, it results in a foul and a 2-point penalty.
- Following a break foul, the incoming player has the option to:
- Accept the table in position, or
- Require the offending player to re-break.
- A safety may be called on the break, but the same legality (ball or two rails) must be met.
- A scratch or foul on the break (e.g., cue ball off the table, failure to meet rail/ball requirement) results in a 2-point deduction.
How to Play
- Players alternate turns unless they legally pocket a called ball.
- Before each shot, announce the ball number and intended pocket.
- You don't need to call obvious shots, kisses, caroms, or cushions.
- Only the called ball and called pocket matter for continuing play.
- If you pocket the called ball in the called pocket, continue shooting.
- If you miss or pocket the wrong ball, your turn ends.
- Safety shots are allowed - call "safety" and no ball needs to be pocketed.
- If a player pockets a ball while calling a safety, it is a loss of turn, and the opponent gets a chance to shoot.
14.1 Continuous Play
This is the unique feature of Straight Pool that allows efficient scoring.
- When 14 balls have been pocketed, play stops temporarily.
- The 14 pocketed balls are re-racked in the triangle, leaving the 15th ball and cue ball in position.
- The 15th object ball and the cue ball remain in their current positions unless they interfere with the rack.
- If the 15th ball is within the rack area, it is placed on the head spot. If the head spot is occupied, it is placed on the center spot; if that is occupied, then on the foot spot.
- If the cue ball is within the rack area, it must be placed anywhere behind the head string (in the kitchen), and the player then proceeds with the next shot.
- The same player continues and attempts to break the new rack.
- Players must call their break shot on the new rack.
- This process continues until a player reaches the target score.
Fouls & Penalties
Common Fouls
- Cue ball is pocketed (scratch) or jumps off the table.
- No object ball or cue ball contacts a rail, or no ball is pocketed after contact.
- Jumping object balls off the table.
- Touching any ball with cue stick, clothing, or body.
- Double-hitting the cue ball or making a push shot (cue remains in contact).
- Shooting before all balls have come to a complete stop.
- Intentional fouls (e.g., obviously avoiding legal contact) are not allowed and count as standard fouls.
- Failure to play within the shot clock time limit (if enforced in tournament play).
Penalty Points
- Each standard foul results in a 1-point deduction from the player’s score.
- If the cue ball is scratched or jumped, it is placed behind the head string for the incoming shot.
- Three consecutive fouls by the same player (without an intervening legal shot) results in a 15-point penalty in addition to the 3 points lost across the three fouls.
- The referee or opponent must warn a player after their second consecutive foul.
- There is no ball-in-hand (except behind the head string after a scratch); position play continues from where the balls lie.
Winning the Game
- First player to reach the predetermined point total wins.
- Standard tournament play is typically to 150 points.
- Casual games may be played to 50, 75, or 100 points.
- The game ends immediately when a player reaches the target score.
Basic Strategy Tips
- Plan multiple shots ahead to maintain position.
- Leave the cue ball in good position for the next shot.
- Use safety shots when you don't have a good scoring opportunity.
- Try to keep balls spread out for easier position play.
- Master the break shot on new racks - this is crucial for high runs.
- Practice calling shots accurately - this builds confidence.
- Learn to play defensively when ahead in score.
Common Terms
- Run: Consecutive balls pocketed in one turn at the table.
- High Run: The most balls pocketed consecutively in one visit.
- Break Shot: The shot used to break up a newly racked set of balls.
- Safety: A defensive shot where you don't intend to pocket a ball.
- Call Shot: Announcing which ball goes in which pocket.
- Scratch: Pocketing the cue ball.
- Rail: The cushioned sides of the pool table.
- Lag: The method used to determine who shoots first.